โš ๏ธ Attention: Android SDK versions and Google Play Console requirements are updated regularly. Before starting work, be sure to check the official Clickteam documentation and application store requirements.

Transferring a finished project from the development environment Clickteam Fusion to the platform Android opens access to a huge audience of mobile users. This process, often called porting, requires not just pressing one button, but carefully preparing the environment, setting build parameters and understanding the architecture of mobile devices. Successful export depends on the correct installation of the Java Development Kit and Android SDK, which serve as the foundation for compiling your application.

Many developers encounter difficulties already at the stage of setting up paths to system libraries. Errors in the configuration can lead to the fact that the builder simply does not see the necessary components or produces a critical compilation error. It is important to understand that Clickteam Fusion is only a shell that generates code, and all the hard work of creating an APK file is done by external tools from Google and Oracle.

In this guide, we will analyze each step of turning your desktop project into a full-fledged mobile application. You'll learn how to avoid common pitfalls when setting up a manifest, optimize graphics for different screens, and prepare a digital certificate for signing a release version. A competent approach to these steps will save you hours of debugging and nerves in the future.

Preparing the working environment and installing the SDK

The first and most critical step is to install the correct software. Without correctly configured Java Development Kit (JDK) i Android Software Development Kit (SDK) export is impossible. It is recommended to use specific versions that are compatible with your version of the engine, as new JDK updates sometimes break backward compatibility with older builders.

After downloading the installation files, you need to unpack them into paths that do not contain spaces or Cyrillic characters. This is a common cause of error that beginners overlook. The build system is sensitive to folder names, and the type path C:\app Files\Android\SDK may cause a failure, while C:\AndroidSDK will work correctly.

Next you need to open the settings of the engine itself. Go to menu File โ†’ Preferences โ†’ Android. Here you have to specify the paths to the installed components. The fields must be filled in absolutely accurately, including the name of the folder with the specific version of the platform, for example android-30.

  • ๐Ÿ“‚ Make sure that the path to the JDK leads to the folder with installed Java, and not to a shortcut.
  • ๐Ÿ”ง In the SDK settings, select the Target Platform corresponding to the minimum version of Android that you want to support.
  • ๐Ÿ“ Check the presence build-tools in the SDK folder, since without them the compilation will not start.
โš ๏ธ Attention: If you are using a 64-bit version of Windows, make sure that the 64-bit version of the JDK is installed. Incompatibility of system bitness often leads to an "Invalid signature file" error during build.
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Download the Android SDK through the official Android Studio Command Line Tools - this ensures that you receive all the necessary build-tools and platform-tools components in the latest versions.

Configuring application and manifest properties

Before To run the build, you need to configure your project metadata. This data will be displayed in the app store and on the user's system. In application properties (Application Properties) you specify a Package Name, which must be unique and follow the reverse domain format, for example com.yourname.gamename.

Pay special attention to screen orientation and resolutions. Mobile devices have a huge variety of aspects, from elongated modern screens to classic tablets. In the frame settings (Frame Properties) you can set the scaling mode. Using the mode Resize Window or Scale to Fit allows the game to adapt to different displays without distortion.

Permissions are also configured in this section. By default, the engine requests a minimum set of rights, but if your game uses vibration, Internet access for leaderboards, or saving data to external storage, this must be explicitly specified. The absence of the required flag in the manifest will cause the application to crash when trying to use the function.

Parameter Description Recommended value
Package Name Unique application identifier com.studio.gamename
Version Name Text designation of the version for user 1.0.0
Version Code Numeric version identifier for the store 1 (increase with each update)
Min SDK Version Minimum supported Android version Android 5.0 (API 21)

โ˜‘๏ธ Checking manifest settings

Done: 0 / 4

Optimizing resources for mobile devices

Mobile platforms have memory and processor performance limits that are significantly stricter than PCs. What flies on a desktop may slow down on a mid-range smartphone. The main task is to optimize the graphics. Uncompressed PNG images take up a lot of RAM space, which is critical for Android.

Use built-in texture compression tools or external utilities before importing into a project. For backgrounds and large sprites, you can reduce the color depth to 16 bits if the visual difference is not noticeable. It's also worth checking the sprite sizes: it makes no sense to use a 4096x4096 texture for a 100x100 pixel UI element.

Sound resources also require conversion. The WAV format is great for development, but for final builds on Android, it's better to use compressed formats like OGG or MP3 to reduce the size of the final APK. The engine allows you to configure global audio compression settings in the application properties.

  • ๐Ÿ–ผ๏ธ Avoid using textures larger than 2048x2048 unless this is critical for quality.
  • ๐Ÿ”Š Convert long music tracks to OGG format to save space.
  • โšก Disable unnecessary particle effects on weaker devices through conditions in events.
โš ๏ธ Warning: Excessive use of objects with "Bounce" movement or complex physics calculations can be very CPU intensive. Test the game on a real device, not just in an emulator.
The secret to optimizing memory

Use the "Create from filename" object to load heavy sprites only when needed and destroy them immediately after use to free up memory.

APK building process and versioning

When the project is optimized and the settings are checked, the moment of truth comes - assembly. In the menu File โ†’ Build โ†’ Android Application you select the type of assembly. The Debugmode is suitable for testing, which allows you to run the application with debugging and display error logs. To publish to the store, the mode is required Release.

Release mode requires a digital signature key (Keystore). This is a file with the extension .keystore or .jksthat contains the developer's private key. If you lose this file, you will never be able to update your app on Google Play because the signature must match. Create it through the utility keytool or the build interface and save it in a safe place.

During the build process, the engine generates intermediate files, compiles Java code and packages resources. This process can take anywhere from a few seconds to minutes depending on the power of your computer and the size of your project. In case of an error, carefully read the log file, which usually opens automatically - the line of code or object that caused the failure will be indicated there.

Path to the key: C:\Keys\my_game_key.keystore

Key alias: my_alias

Storage password:

Key password:

๐Ÿ’ก

Never use the same Keystore for different publishers or projects if you plan to sell studios. Separate keys for different products.

Testing on real devices and debugging

Emulators are useful for quickly testing logic, but they cannot reproduce the real behavior of the sensor, gyroscope, or memory handling under load. Connect your Android smartphone to your computer via a USB cable. On your phone, you need to activate developer mode by clicking 7 times on the build number in the โ€œAbout phoneโ€ settings.

In developer mode, enable the item USB debugging. After connecting your computer, select permission to debug from this PC on your phone screen. Now in the Clickteam Fusion export settings you can select a connected device from the list and click the "Run" button to instantly launch the compiled version directly on your smartphone screen.

Pay attention to device heating and battery consumption during long gaming sessions. If the phone is hot after 10 minutes of playing, it means that there is a loop in the code that loads the processor at 100%, or the screen is redrawn too often. Use the profiler or built-in Android developer tools to monitor FPS and memory usage.

  • ๐Ÿ“ฑ Test the game in both portrait and landscape orientations, if both are supported.
  • ๐Ÿ”‹ Test the game's behavior when minimized and maximized (pause/resume).
  • ๐Ÿ“ถ Test the operation of network functions when switching between Wi-Fi and mobile data.
๐Ÿ“Š At what stage did you encounter the greatest difficulties?
Setting up the SDK
Optimizing graphics
Signature with a key
Publishing to the store

Publishing on Google Play and updating

The final stage is uploading the file .apk or .aab (Android App Bundle) to Google Play developer console. The current standard requires the AAB format, which allows the store to generate optimized APKs for the user's specific device, reducing the download size. Clickteam Fusion supports exporting to both formats.

The first time you fill out an application card, carefully fill out the description fields, upload screenshots, and categorize the content. After passing moderation, the game will become available to users. To release updates, you will just need to increase Version Code in the project settings, rebuild the release version with the same signing key and upload a new file to the console.

Keep an eye on crash statistics in the developer console. If the number of errors increases after the update, the new version may not be compatible with certain phone models. In this case, you may need to urgently roll back the version or release a hotfix.

Is it possible to port a game with extensions written in C++?

Yes, but this requires additional configuration. You will need to compile extensions for the ARM architecture separately and connect them to the project, making sure that the paths to the .so file libraries are specified correctly in the build settings.

Why does the game crash immediately after launching on the phone?

Most often this is due to the lack of necessary access rights in the manifest or an error in the file paths. Check the logs via ADB Logcat to see the exact cause of the Java or Native Crash error.

Do I need to pay for a Google Play developer account?

Yes, registering a developer account in Google Play Console requires a one-time fee of $25. Without this account, publishing applications in the official store is impossible.

How to reduce the size of the final APK file?

Use the Android App Bundle (.aab) format instead of APK, compress all textures, remove unused sounds and try not to include unnecessary extensions in the project that increase the weight of the engine base.